WHAT
IS IT
ABOUT?

PIXEL.CONNECT 2017

A conference and after-party held on the first day of Pixel Heaven 2017. This event is intended for video game developers, publishers and investors, where we guarantee inspiring topics and discussions, case studies presented by practitioners, and no pseudo-business gibberish. Developers also have the opportunity to showcase their projects in the “Try My Game” zone.

250+ attendees

Agenda

  • 1000

    START

    Join us at Centrum Kreatywności, located at ul. Targowa 56.

  • 1030

    Is Paladins a rip-off of Overwatch?

    Intellectual property in video games. What are the limits, beyond which the atmosphere gets tenser?

    adwokat dr Marcin Balicki, Kancelaria Radców Prawnych Maruta Wachta

  • 1100

    Unity 5.6 Feature Overview (EN)

    Alexander Shlygin, solution specialist, Unity

  • 1130

    Creative Creatives

    Our approach to creating promotional art.

    Eliza Staszewska, Huuuge Games

    Eliza graduated in Marketing and Advertising from The Polish Open University in Warsaw. She also accomplished postgraduate studies in Internet Marketing on Warsaw School of Economics and IT Project Management on Warsaw School of Computer Science. Through almost 18 years she gained experience in Marketing at driving change and building an effective go-to-market strategy specializing in demand generation, messaging and positioning as well as sales tactics, analytics, innovation and teamwork to drive demand generation outcomes.Hobby: Eliza likes street art, off cinema, running and cycling and to keep balance - yoga. She is also big fan of rugby especially supporting New Zealand team All Blacks. Gaming is new chapter in her journey.

  • 1200

    Try My Game

    Game showcasers for the developer zone, publishers, investors, and media representatives are all welcome.

  • 1330

    Discussion panel: Fuckup Stories

    It’s easy to learn from our mistakes. It’s best to learn from other people's mistakes. We talk with experienced game developers about those situations they would've played differently, looking back.

    PANELISTS:

    Tomasz Gop, Michał Marcinkowski, Maciej Miąsik, Michał Sokolski


    MODERATOR:

    Piotr Mankowski, editor in chief, PIXEL magazine

  • 1430

    Finansowanie indyków - wszystko co chciałbyś wiedzieć o kasie na Twoją grę, a boisz sie zapytać

    Aleksander Sierżęga, Fat Dog Games

  • 1530

    What influence do games have on the players’ minds, and why should this interest us?

    Exploring player types, and their video game needs and their expectations. It includes something about the chemistry of the human brain, its emotions, and psychology.

    Piotr Sobolewski, TK Games / The Knights of Unity

  • 1630

    How cloud backend can help your games to succeed

    Every game developer has a dream that one day tens of million players will join the game. Is your backend ready to handle this load? Can cloud provide not just “backend” but enable new scenarios for your games? We will answer these questions and walk you through a number of scenarios and cases of famous games using cloud.

    Romuald Zdebskiy, cloud for gaming specialist, MICROSOFT

  • 1700

    Q&A: Adrian Chmielarz, The Astronauts

    We talk about the career of one of the most well-known Polish video game designers, starting from Tajemnica Statuetki (The Mystery of the Statuette), through People Can Fly, Painkiller, the collaboration with Epic Games, Bulletstorm, ending on The Astronauts and Ethan Carter. We are also interested in his plans for the studio’s future, as well as the short-term outlook for the industry and players.

    MODERATOR:

    Marcin Drews

  • 2000

    WALKABOUT PARTY

    When it seems it might over, join us for: DiscoVR, at ul. Garażowa 4. Beer and pizza for everyone, with no limits. There are also arcade machines and various setups of VR equipment!

    More info: walkabout.games

Golden Partner

Partner 2
Partner 4
Partner 3

Afterparty Sponsor

Pixel Awards Partner

walkabout

Partners & Supporters

Partner 3
Partner 2
Partner 4
Partner 4
Partner 4
Partner 5
Partner 6
Partner 7
Partner 8
Partner 9
Partner 10
Partner 11

FAQ

Have a question? Send an email to: robert@pixel-magazine.com

  • Is Pixel.Connect 2017 for you?

    Pixel.Connect 2017 is for video game developers, publishers, investors, and media representatives. It is a conference, discussion panel, film screening, Try My Game zone, and after-party, for sharing experiences and showcasing games from independent developers. Pixel.Connect happens on the first day of Pixel Heaven 2017. See: www.pixelheavenfest.com

  • Is there an entry fee?

    No, participation in Pixel.Connect 2017 is free of charge, and is intended solely for representatives of the game development industry, game publishers, investors, and interested media representatives. Due to the fixed number of places, the organiser reserves the right to limit entry.

  • How can I showcase my game in the Try My Game zone?

    Tables and chairs for showcasing games will be available in the Centrum Kreatywności lobby. As part of Pixel Heaven 2017, Pixel Expo exhibitors take priority in showcasing their games. The stands are free of charge to other developers, with availability based on the order of submissions. The number of stands is limited.

  • I want become a Partner. What choices are available?

    Please contact us at robert@pixel-magazine.com

News

  • 25 / 01 / 2017

    Adrian Chmielarz among the Pixel.Connect 2017 panelists.

    We get to talk about the career of one of the most well-known Polish video game designers, starting from Tajemnica Statuetki (The Mystery of the Statuette), through People Can Fly, Painkiller, the collaboration with Epic Games, Bulletstorm, ending on The Astronauts and Ethan Carter. We are also interested in his plans for the studio’s future, as well as the short-term outlook for the industry and players.

  • 15 / 01 / 2017

    Pixel.Connect as the first day of Pixel Heaven 2017

    For the first time ever, Pixel Heaven is hosted at two venues. The first day of the festival (25 May) is Pixel.Connect - a conference, Try My Game zone, panels, and after-party, intended for the game development industry. Admission is free, and is intended solely for representatives of the game development industry, game publishers, investors, and interested media representatives.

WHERE?

  • Creativity Center
  • Targowa 56 str. , Warsaw
  • robert@pixel-magazine.com
  • JOIN ON FACEBOOK

Let’s stay in touch!

We can keep you informed about our events

Registration

Entry passes are free of charge, and available only for representatives of the game development industry. Due to the fixed number of places, the organiser reserves the right to limit entry.